When your explorer becomes a traitor, you can use the following abilities (unless a haunt says otherwise): You can use or ignore any non-damaging room effects or cards you draw. Explorers change over the course of the game (for better or worse), depending on how they deal with the house’s surprises. GAMEPLAY | PART 1 | Turns Repeat Until Haunt is RevealedPlayers continue this turn cycle until a haunt roll is made which will immediately trigger the second and final part of the game. Save my name, email, and website in this browser for the next time I comment. GAMEPLAY | HAUNT SETUP | Determine the Haunt & TraitorWhen a player makes a haunt roll and starts the haunt, that player (the haunt revealer) looks at the haunt chart on the first two pages of the “Traitor’s Tome” booklet that came with the game. (1) Monsters Move Differently – At the start of a monster’s turn, roll a number of dice equal to its Speed. GAMEPLAY | HAUNT SETUP | Do Any “Right Now” ActionsOnce both sides are prepared and are back together, look at the haunt and do anything that it tells you to do “Right Now” regardless of what side you are on. At the end of the monster’s next turn, flip it back. You can walk across the Chasm, decide where the Mystic Elevator goes, leave the Junk Room without rolling, and so on. (For example, if you roll a 6 and your opponent gets a 5, you would inflict 1 point of physical damage). Betrayal at House on the Hill already comes with a ton of cool options and dynamic elements that help keep it fresh time after time. Share with us your comments, funny stories, tips, advice, strategies, creative ways to play, questions about how to play, problems with the directions or anything you want about Betrayal At House On The Hill. The game has two phases, in the first phase each player picks a character and begins to explore a haunted house … This is a fan insertion of Betrayal at House on the Hill onto Roll20 for regular play to those interested in the game though not able to due to lack of people to play with or ability to buy the game anymore. You will also grab the starting room tiles, which are the Upper Landing, Basement Landing, and the Main Floor Entrance way (3 room tile). You can't attack anyone until after the haunt starts. If neither one was the haunt revealer, then the closest player on the haunter revealer's left is the traitor. After the characters have been chosen, players will have to first explore the haunted house … Sometimes during a haunt, a hero will actually become a traitor when he or she "dies". © 2020 Ultra BoardGames. 10. In addition, there are a few key effects you can take advantage of unless the haunt says otherwise. The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back – this and more can be found in the exciting refresh of the Avalon Hill favorite Betrayal at House on the Hill. Each player chooses a character card. The house is different each time you build it. Some omens, like the Dog, aren't items at all, so they can't be dropped or traded. Monsters often use traits other than Might to attack. Keep setting tiles aside until you find one that works on your floor. 8 dice 9. Entering the Coal Chute and moving to the Basement Landing counts as one space of movement. 19. This cycle repeats. You can't leave the house or use the front door unless a haunt says otherwise. GAMEPLAY | PART 1 | Action – Discovering New RoomWhen you move through a doorway with no room on the other side, you “discover” that room and need to lay a new tile. Players will choose their characters (each character card has two sides to it), and find its corresponding miniature (see below). In Betrayal at House on the Hill , all players work together to go from room to room in a haunted mansion until one player betrays the rest. The chart on the inside cover has a list of omen cards (across the top of the chart) and a list of rooms (along the side of the chart). The monster can't pick up the items until it has an active turn. For example, if you draw an omen card on your turn, and the players have already drawn a total of 4 omen cards during the game, you need a result of 4 or less on your haunt roll to start the haunt. These are all barrier rooms. Your email address will not be published. Put the Below Collapsed Room token on the room where the first person landed. When everyone is ready (including the traitor), the traitor returns to the room. Another explorer (or you, for that matter) can later pick up some or all of the items in the pile, removing the token if all of the items are picked up. You can't do this with a distance attack. The game is played in two parts. The goal of the game is to survive and complete your win condition. Set aside the Traitor's Tome and Secrets of Survival haunt books. You can attempt this roll once during your turn. 45 event cards 13. Take the top tile that matches the floor you are on. Once the haunt happens, the person controlling the traitor gives their other character to the other player. After each hero has had a turn, the traitor gets his or her traitor turn. 23. Monsters can't carry items (unless the haunt says otherwise). Many times during the game, you'll need to roll dice. Then every “hero” takes a turn. See who goes first. If you die and you have a companion (the Dog, the Girl, or the Madman), its token stays in the room where you died. Betrayal at House on the Hill continues to be one of the top role-playing thematic adventure games. Some items, like the Armor, can't be traded, but they can be dropped or picked up. Setup: Take your first steps into the haunted house as we pick characters and lay down room tiles. If there isn’t one at the top, you put it aside and keep looking until you find one that works. Whenever a game effect makes you draw a card, you must STOP moving for the rest of your turn. Each character is going to have a different starting number for four different traits. Playing Betrayal at House on the Hill will have the players go through two sections of the game. You cannot go above the maximum number and you can’t go so low that you hit the skull symbol. You can use an item once at any point during your turn. When a monster is stunned, flip its token over to the side with the “S”. In Betrayal at House on the Hill, monsters behave by three different rules unless the active haunt says otherwise. The heroes and traitor are all still explorers. As an Amazon Associate I earn from qualifying purchases. The amount of damage equals the difference between the two rolls. Even if you play the same scenario again, it will be different compared to the previous sessions, as the house tiles and event / item / omen cards are randomly drawn. That player defeats his or her opponent. Players take turns clockwise following the first explorer. They're companions that follow the explorer who has custody of them. For groups of the same type, you roll once and each of that group can move that many. When you die, any other items you have drop to the floor. Twitter You might have to do something immediately. If you’re anything like me you LOVE tabletop games. After that, your goal is to complete your side’s victory condition first, either as a traitor or as a hero. There are many well-written stories to explore. The game is designed for three to six people, each of whom plays one of six possible characters. If a card tells you to roll a specifi c number of dice, do so and add the number of dots on each die to get the result of the die roll. Read it out loud. Crossing a barrier requires a trait roll listed on the room tile (either Might, Speed, Sanity, or Knowledge). Like explorers, a monster can attack only once during its turn. After the haunt begins, explorers can die. If the discovered room has a bull’s head item symbol, draw an item card. There's a different explorer on each side of a character card. If you choose to be affected by one, though, you have to accept any rolls or penalties. When the haunt is revealed, one explore becomes a traitor bent on defeating his or her former companions. If you like the content of a board game on this site, please consider to buy the game. (1) You can use any beneficial text on a room tile while ignoring any harmful text. Cardboard Conquest - How to Play Betrayal at House on the Hill If you roll the same floor, you can move the elevator to a different connecting door on your floor. Not everyone will make it out of the house alive. 22. Buy the game, it's awesome! When you make an attack, roll a number of dice equal to your Might. For each opponent in a room with you after the haunt starts, an explorer must use one extra space of movement to leave that room. Damage effects these a little differently. Pick one.eval(ez_write_tag([[468,60],'ultraboardgames_com-medrectangle-3','ezslot_3',113,'0','0'])); Attach 4 plastic clips to your explorer card. The Grand Staircase always connects to the Upper Landing. You and your opponent move down your Sanity and/or Knowledge traits. Betrayal at House on the Hill is a great game, with a brilliant twist every time you play. Both sides (the heroes and the traitor) do anything the haunt told them to do in the Right Now section. Little do they know that once they enter, the door will lock behind them, forcing them to explore the house to find a way out. When you take “physical damage” you can divide it between Might and Speed as you see fit. Speed attacks inflict physical damage like Might attacks. When your explorer enters a doorway, and there isn't a room on the other side, look at the top tile on the room stack. #05 | Betrayal at Baldur’s Gate. Roll dice equal to your might and your opponent does the same. The object is to explore the house and make your character stronger until the haunt begins. They look up the haunt with the same number in Secrets of Survival and read it together. Each monster of that type can then move that many spaces that turn. 18. After you fi nish your turn, you move and attack with all of the monsters, if any. You'll use them after the haunt is revealed. Monsters don’t die, they only become stunned. I hope you can now all say you know how to play Betrayal at House on the Hill. GAMEPLAY | HAUNT SETUP | Heroes Read Their BackstoryLook up the haunt number in the “Secrets of Survival” booklet that came with the game. Controls This tile moves as soon as you enter it. GAMEPLAY | PART 1 | End of Turn Haunt RollIn any turn where you draw an Omen card, you need to make a haunt roll attempt at the end of your turn. They can't make any of the Special Attacks (again, unless a haunt says otherwise). Sometimes a card or room tile tells you to attempt a roll based on one of your explorer's traits (Speed, Might, Sanity, or Knowledge). Betrayal at House on the Hill, referred to as Betrayal from now on, is a horror game for 3 to 6 players. If one of your explorer's 4 traits moves down to a skull , then that explorer dies. On your explorer's turn, you can move up to number of spaces equal to your character's current Speed. When you take physical damage, you lower your explorer's Might and/or Speed traits a total number of spaces equal to the amount of damage you took. The type of roll you will need to take will be told to you in whatever activity you are partaking in and will correlate to one of your four traits. This obviously includes “item” cards but tends to include “omen” cards as well. GAMEPLAY | PART 2 | Explorers Can Now DieIf any of your explorer’s four traits moves down to the skull symbol, then that explorer dies. Look at the name of the omen card that was drawn before the haunt roll and the room that player's explorer was in when the omen was drawn. (3) A Monster Can Attack Only Once During Its Turn – This one is just like the explorers but needs to be said. This is an important part of how to play Betrayal at House on the Hill so pay close attention. Stunned monsters can’t slow an explorer’s movement. At least one hero must survive in order for the heroes to win. The setting of this game as the name implies is a haunted house. A copy of the rules can be found here (Warning: 98MB pdf). If the room has a raven symbol , draw an omen card. 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