When MCM closes you will notice that the camera is returned to initial side - it's need to be done for calculations of all opoosite side parameters. You can experiment in combining the AIM FIX mod with some other incompatible mod that hooks the same keys or game events by sacrificing some parts of AIM FIX functionality, so that both mods will work together. Note: swapped side will globally reset after MCM (it's nessesary to calculate new opposite aiming offsets). After you get out of cave and Alduin will fly far away (the Unbound quest completes) you will see the AIM FIX welcome message, the camera will apply its defaul settings, and the MCM will become active. The main purpose of the AIM FIX mod is the ranged combat, so there is the aiming control options, some of them is activity related, but mainly they all collaborated here to provide a more complex difficulty control of ranged combat on a player and NPC sides. I recommend to not touch the MCM at all until you get out of Helgen. [-] Removed all dual eqip offsets (it is described above, look under the text "[*] Offsets apply: improved handling of dual equipped magic and attacks"). Customizable UI Replacer (if you prefer it too), 6. iHUD compatibility patch for AIM FIX (from AIM FIX download page). [+] Zero All Magic Offsets - reset magic offsets (fill with zeros). [+] Swap Side Feature: camera is switching between two or three positions: left (initial) < center (optional) > right (opposite). [+] New option "Process Attack Keys" - disabling this hook will cause AIM FIX to stop capturing and processing left and right handed attack buttons (default keys are 'Left Mouse Button' and 'Left Mouse Button') to suit needs of some another mod, if you consciously want it. This option is disposable (disables itself after next game load). [+] Aim assist auto-switches - tweaks for the vanilla auto-aim which are similar to the Proper aiming mod and Customizable Camera mod, but here in the AIM FIX they can be activated dynamically depending on player activity. 2019-08-16 - updated [AIM FIX compatibility patch for non-vanilla start]. Left handed spells will apply during dual fire attack as soon as the right attack button is released. [+] New toggle option "Crosshair: Show during Hovering on Objects": works only when the crosshair was initially hidden individually for specific activity. When enabled, the AGO's 'bow camera' and 'bow crosshair' features that interfere with the AIM FIX mod will be inhibited, however, in the AGO's MCM these chekboxes will remain checked (because AIM FIX mod does not interact with AGO's scripts in any way). Some default settings has changed. [*] Option "AIM FIX Debug Messages" renamed to "Display Status Messages". [+] New option "Tweaks for Archery Gameplay Overhaul" - available only if AGO is installed. [+] Swap Side Feature: no need to re-adjust all aiming offsets for an opposite side - there only one global setting called "Swap Side Horizontal Increment" (see the MCM section - Aiming Offsets). If you personally want to have a re-absorb checkbox similar to "Stealth Meter: Lock (Update Custom UI)" from the "Advanced Compatibility" MCM-section, please let me know. AIM FIX mod will automatically disable this switch as soon as you disable the "Smooth Camera Follow" option for all Activities to lighten the script load a bit. [+] New option "Process Animation Events" - disabling this hook will cause AIM FIX to stop capturing and processing animations events to suit needs of some another mod, if you consciously want it. Posted by 1 year ago. This does occur when I am certain that the bow is fully drawn, i.e. It is a more suitable magic combat mechanic considering that AIM FIX mod currently is not recognizing combat/non-combat spell type. Note 0: aim-assist auto-switching mechanism is optimized to not fire intil the activity is changed, but after re-adjusting the set of auto-switches in MCM you will need to switch the camera view two-three times (and re-draw weapon maybe) until new settings apply. You must think and decide for your self, what's better exactly for you. When disabled the stealth meter will start getting the aiming offsets or position lowering. for any weapon / spell during sheathing / drawing / eqipping (incl. Crosshair visibility settings for each Activity will not affected by this option. [+] Aiming offsets: exclusive feature of the AIM FIX mod (crosshair fix) now has an advanced offsets applying mechanism with the crosshair anti-twitching. after crouch, stand up, etc). ________________________________________________________________________________. Also for those who prefer wider FOV the MCM hint (which is appearing below in MCM) contain the way of enabling a separate FOV for 1st person hands to prevent stretched/little weapons in 1st person. Archived. Then you can use the console command … Immersive HUD (iHUD) + SkyHUD + Customizable UI Replacer, etc). This will not affects the archery offsets. Center position can be excluded (switched off in MCM) individually for each Activity. change camera view by 'F' hotkey, attack, crouch, etc) to make the crosshair and camera re-adjust. [+] Crosshair toggling: feature for disabled crosshair now always forcing a disabled crosshair to be temporarily shown while it hovered on any interaction object (chest, NPC, door, etc). 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