Tactical Items Guide in SWTOR Swtorista | October 27, 2019. This effect can only occur once every 2.5 seconds. It is used to tweak how your character, and sometimes companions, function. 159k members in the swtor community. You will want to pursue the optimal Tactical items for each situation you find useful (ex: DPS may want one for single target and another for AOE). Gamepedia. Tactical items are a new type of gear that was introduced to Star Wars: The Old Republic in the Onslaught expansion. 22. Stacks up to 3 times. Archived. Does not affect Operation bosses. Riposte consumes Warding Strike’s damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds. Series of Shots refreshes Interrogation Probe and ticks its damage every time it hits. It is used to tweak how your character, and sometimes companions, function. The critical hit chance of Reaping Strike is increased by 50% per Voltage stack. When Pulse Generator / Superheated Flamethrower reaches or refreshes to 2 stacks, it applies Pulse Activation / Flame Dissipation to you, lowering the cost of Ion Wave / Searing Wave by 3 energy. Owner of MMO Bits, and formerly the owner of Xam Xam Says, Xam Xam is an Aussie who has been playing MMO's for over 5 years and can't get enough of them. One of the changes brought by Onslaught refers to set bonuses. Explosive Fuel increases all Flame attacks critical chance by 100%. If you only take away one thing from this. Shrap Bomb / Corrosive Grenade spreads Hemorrhaging Blast’s / Weakening Blast’s effect. Valorous Call builds a Force Clarity ability charge. Whirling Blade / Hew triggers a Riposte / Retaliation that does 30% more damage. Reckless Shadow – Recklessness increases your Force regeneration greatly for a short time. ~ Swtorista. Returning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around. Taking damage while Rebuke / Cloak of Pain is active reduces the cooldown of Guarded by the Force / Undying Rage by 5 seconds per hit. Dealing Damage increases all healing done. All Unturned Item IDs During Battle Focus, Shockstrike, Ion Pulse, and Plasma Flare do damage to all nearby targets and Ion Wave hits twice. Cannot occur more than once every 2 seconds. Hemorrhaging Blast finishes off all of your bleed effects at once, dealing all their remaining damage. Slash, Dispatch, and Twin Saber Throw refresh the duration of your Cauterize’s burn effect and ticks its damage. For each enemy affected by Oil Slick hit with Firestorm, your damage reduction is increased by 2% and the cooldown of Oil Slick is reduced by 1.5 seconds. Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Blade Barrage deals 5% more damage for each burn stacked on the target, up to 25%. Half of Blaster Whip’s / Half of Shiv’s and Bludgeon’s / Veiled Strike’s damage heals you. Boltstorm / Blazing Bolts / Heatseeker Missiles, Demolition Round / Priming Shot, Vortex Bolt, and Grav Round / Tracer Missile all tick its damage. Guardian Slash / Crushing Blow generates stacks of Crushing Defenses for every enemy it hits, granting 2.5% increased damage reduction per stack for 10 seconds. Power Yield –increases your armour by 40% and your damage done by 2% for 10 seconds. Kolto Shot applies a lingering heal over time effect to its target. You get this ability at Level 72. Note – Tacticals that drop from the Dxun Operation and Corellia Flashpoint or are Crafted, are not available for purchase on the Set Bonus and Tactical Vendors on … Oil Slick makes targets susceptible to Firestorm. Unturned Tactical ID List. Not available on the Tech Fragment vendor. In theory most tactical items can be looted from gameplay, but there are a few exceptions. Concentrated Slice causes its target to burn. Multitrap – Mind Trap can now affect up to two targets at once. Getting critically hit while under Power Yield builds an Energy Lode. Plasma Grenade spreads your Grav Round’s Gravity Vortex to the targets it damages, as long as it damages at least one target already affected by your Gravity Vortex. Stacks up to 3 times. Sanguinary Shot / Toxic Blast does 75% more damage. 3 Clamoring Force stacks allow Turbulence to be activated instantly, consuming all stacks. Stacks up to 5 times and is consumed by Ion Wave / Searing Wave at 5 stacks. Half of Shiv’s and Veiled Strike’s damage heals you. You can only wear one Tactical Item at a time. Press question mark to learn the rest of the keyboard shortcuts. Sweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. Using Blade Rush / Massacre adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Blade Rush / Massacre by 1 focus per stack. As the word tactical would suggest, these weapon mods generally have good uses. Type: Quantity: Name: Augment: 14: Advanced Critical Augment 45 (228) Enhancement Earpiece Implant: 8: Quick Savant Enhancement 52. or GEMINI MK-5 Quick Savant Device. All gear does in Onslaught. Priming Shot causes its target to burn. Additionally, under Mental Alacrity, Vanquish resets the cooldown of Force Serenity and causes the next Force Serenity to activate instantly. Power Yield instantly builds 4 Energy Lodes. Stacks up to 3 times. This a new item slot coming in Onslaught. Tactical items are gun attachments. Dealing Damage with Ion Wave / Searing Wave or Explosive Surge / Flame Sweep to a target affected by a pre-exploded Assault Plastique / Thermal Detonator causes it to explode, creating a large explosion and dealing damage to all nearby enemies. The bayonet, for example, adds a sharp blade to the barrel of your rifle. Log In Sign Up. Jump to: navigation, search. Every third activation of your basic attack restores 10% of your Class Resource. The current system offers only one set per character role. Suggested Best-in-Slot Gear & Items. Does not affect Operation bosses. Let's take an early look at some of the new systems that will be put into SWTOR with game update 6.0 SWTOR Onslaught. XS Freighter Flyby heals allies in the area whenever it ticks. Production information Technical specifications Usage The Aurek-class tactical strikefighter was a starfighter model first used by the Galactic Republic during the Mandalorian Wars. Tacticals aren’t designed for a specific type of content, for example there’s no pvp-only tactical items, but you may find different tacticals come in handy for the different types of content you enjoy. About Xam Xam . Rocket Out vents 20 heat and immobilizes enemies around you for 2 seconds as you leave. Creeping Terror has a 100% chance to tick an additional time when you deal damage with Assassinate and a 50% chance to tick an additional time when you deal damage with a melee attack. Critically hitting with Clairvoyant Strike reduces the cooldown of Vaulting Slash by 1.5 seconds. Heatseeker Missiles fire additional missiles to nearby targets affected by your Heat Signature. When Ball Lightning deals damage, it causes its target to become electrified, dealing energy damage over 6 seconds. 33 votes, 24 comments. Sever Force has a 100% chance to tick an additional time when you deal damage with Spinning Strike and a 50% chance to tick an additional time when you deal damage with a melee attack. Some might be part of a mission reward, others will be a random drop from a special creature (usually a boss or a mini-boss). Let me remind you again that in theory every activity in the game can drop you every kind of a gear piece or tactical. 160k members in the swtor community. In this video I’ll be going over my top ten Mandalorian armors in Star Wars: The Old Republic. SWTOR 6.0 Onslaught: Full Coverage of everything new! Toxic Haze spreads Toxic Blast’s effect and Lethal Strike does additional damage to all nearby targets affected by Toxic Haze. Tactical items are a new type of gear that was introduced to Star Wars: The Old Republic in the Onslaught expansion. Medical Probe can be cast while moving and heals an additional 10%. or GEMINI MK-5 Quick Savant Package (248) Enhancement Earpiece Implant: 2: Adept Enhancement 52. or GEMINI MK-5 Adept … Healers are often forgotten about class in so many parties. I am thinking about xp rewards (of course), level crafting and farming faster, increase mount speed, etc. Heartrigger Patch / Resuscitation Probe becomes instant cast and Kolto Pack can be cast while moving. Dirty Blast / Lethal Shot does splash damage to all targets affected by Shrap Bomb / Corrosive Grenade. Revivification heals more for each ally it affects. Translocating a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies, and places a benign presence on you. Flechette Round / Acid Blade does 60% more damage. Players will among other things experience new abilities, Set Bonuses, and Tactical items.To help explain it all, The developers over at BioWare are releasing a series of articles featuring each Advanced Class’s new ability, as well as new Set Bonuses and Tactical items. Contents hide. Missile Blast knocks its target back and refunds 10 heat. Some set bonuses only have a 2-piece set bonus, while others have a 4-piece or 6-piece bonus. The cooldown of Focused Defense is reduced by 2 seconds when you are attacked. Tactician Armor Set. When Telekinetic Throw generates 4 stacks of Presence of Mind you gain Presence Blitz, allowing your next 3 Telekinetic Blitz to deal 25% more damage and cost 50% less Force. Riposte / Retaliation consumes Warding Strike’s / Aegis Assault’s damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds. She mainly plays Healing Classes but will also DPS and reluctantly Tank (if she has one). You’ll get your first Tactical Item for free when you complete the entire Onslaught storyline. This is a list of all available Tactical items for level 75 Sentinel and Marauder. For the next 10 seconds, whenever the target takes damage to Weaken Mind, Mind Crush, or Turbulence a force gust is called down upon the target, dealing energy damage. 39. Hemorrhaging Blast / Weakening Blast deals 50% more damage. Smash causes your next Massacre to do damage to up to 8 enemies near the primary target. You can also mix-and-match multiple set bonuses by having 2 of one set, 2 of another, and 2 of a third, or by have two from one set and four from another. The critical hit chance of Vaulting Slash / Reaping Strike is increased by 50% per Clairvoyance / Voltage stack. Jump to: navigation, search. Clashing Blast is now affected by Force Clarity. Tactical Overdrive –Tactical Overdrive resets the cooldown of Stim Boost, Recuperative Nanotech, Volatile Substance, Lethal Strike, and Shield Probe and increases your Mastery by 20% for 15 seconds. Reduces the cooldown of on use Relics by 5%. When Pulse Generator reaches or refreshes to 2 stacks, it applies Pulse Activation to you, lowering the cost of Ion Wave by 3 energy. Lasts 10 seconds or until an ability other than Massacre is used. Acid Blade does 60% more damage. When a bleed tick critically hits it reduces the cooldown of Vengeful Slam by 1 second. With the introduction of tactical items, it is possible to adapt your gameplay to each fight. Furious Strike causes its target to bleed. Activating Force Push on a target affected by Force Crush grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds. Taking damage below 20% health will rapidly heal you for a large amount. Speed Shot refreshes Shock Charge and ticks its damage every time it hits. Harpoon gets two charges and finishes the cooldown of Stockstrike and Shockstrike. Tactical Items. At 3 stacks, Underworld Medicine / Kolto Injection can be cast instantly and consumes all stacks. 22 votes, 22 comments. The current system offers only one set per character role. Acquire optimal weapons and accessories. SWTOR 6.0 Defense Guardian Tank PvE Guide by Sevrahn, SWTOR 6.0 Gunnery Commando PvE Guide by Endonae, SWTOR 6.0 Arsenal Mercenary PvE Guide by Endonae, SWTOR 6.0 Bodyguard Mercenary PvE Guide by Otio, SWTOR 6.0 Corruption Sorcerer PvE Guide by Endonae, WandaVision Premier: a great tribute to 1950s sitcoms, Cyberpunk 2077 Roadmap for 2021 and CDPR’s apology, Assassin’s Creed Valhalla 1.1.1 Changes Overview, SWTOR 6.2.1 PTS: Changes to Amplifiers and Uprisings, SWTOR 6.0 Tactical Items and How to Get Them Guide. Stockstrike / Rocket Punch and Shockstrike / Flaming Fist now have a range of 10m. swtor.com/r/lvbKCY. Explosive Round knocks its target back and refunds 10 energy. Source: Crafted by Biochem. Ravage refreshes the duration of Force Scream, Impale, and Shatter’s bleeds on the target and ticks their damage. Lasts 10 seconds or until a damaging ability other than Blade Rush is used. Activating Emergency Medpac reduces the cast time of your next Underworld Medicine by .25 seconds. The example in the image above is an item examined before it was purchased from a vendor, so it contains the price info at the bottom. Vanquish deals 20% more damage on initial hit. These will all affect how PVP classes will perform, so let’s rate the top 5 PVP classes as of now! Great if you want to get back in the game or haven't subbed in a while! This is a list of all available Tactical items for level 75 Shadow and Assassin. As I understand it, you do not need to worry about this until Level 75. After 6 seconds, you swap back. Energy Lode stacks also increase the damage of Gut / Retractable Blade by 25% per stack (up to 100% more damage), this effect lasts 10 seconds, and is refreshed when Energy Lode is gained. Shadow Strike and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%. Jet Boost increases your movement speed by 50% for 3 seconds. Telekinetic Blitz consumes all stacks of Presence of Mind. Shatter Shot applies Tech Debt to its target. :::: SITH WARRIOR TACTICAL'S AND SET BONUSES ::: You as asked for it and they delivered! Consuming Darkness lowers the cooldown of Expunge by 3 seconds. Register. If you want to see a list of all the tactical items available, or want to know where each tactical item can be found, there’s a link in the description of this video for a fantastic guide created by another player! The top of the tooltip is reserved for the item’s name. Stacks up to 5 times and is consumed by Ion Wave at 5 stacks. Whenever a Sanguinary Shot / Toxic Blast critically hits, it restores 2 energy. Hot Streak / Tactical Overdrive maxes out your Upper Hand / Tactical Advantage. Critically hitting with Clairvoyant Strike / Voltaic Slash reduces the cooldown of Vaulting Slash / Reaping Strike by 1.5 seconds. Slow Time / Wither generates Redirected Retribution / Wrath stacks for every enemy it hits, increasing your Shield Absorption by 2% per stack for 5 seconds. Blazing Speed does 75% more damage. Set bonuses for Mercenaries and Commandos in SWTOR have been outlined. Using Zealous Leap with Force Clarity causes it to critically hit. This effect can only occur once every 2.5 seconds. Here is a preliminary listing of all the Tactical Items and Set Bonuses as well as a description of the new ability for Marauders published by the Devs. Source: Crafted by Cybertech. Maul and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%. Damaging an enemy with Volt Rush causes your ally closest to the enemy to be healed, scaling with how many Energized charges you have. Demolish deals 20% more damage on initial hit. One of the changes brought by Onslaught refers to set bonuses. Using Resilience / Force Shroud while Kinetic Ward / Dark Ward is active consumes Kinetic Ward / Dark Ward and extends the duration of Resilience / Force Shroud by .25 seconds for each Kinetic Ward / Dark Ward stack consumed. Source: Increased drop chance from defeating Operation bosses. Activating Hightail It / Covered Escape or returning to your marker with Hideout / Hololocate makes your next Aimed Shot / Ambush activate instantly and deal 20% more damage. At 3 stacks, Kolto Injection can be cast instantly and consumes all stacks. With this new update, a new level cap of 75, new planets, and new endgame content, there are a number of new endgame armor, set bonuses, and an entirely new class of Tactical items. The new tactical items are obtained ss you play your game and complete missions, fight in PvP, Flashpoints, Operations or do Daily Missions. Hail of Bolts and Mortar Volley refresh and tick your Incendiary Round burn and Serrated Bolt bleed. Explosive Round /Missile Blast knocks its target back and refunds 10 energy. This all in one tacticall shovel has a ton of potential uses between all of its features. There’s no set bonus on earpieces, implants, relics, weapons or tactical items. Harpoon / Grapple gets two charges and finishes the cooldown of Stockstrike and Shockstrike. When you mouse-over a tactical, the tooltip gives you all the information you need. Kinetic Ward gains 5 additional stacks and parrying, deflecting, or resisting an attack while it is active increases defense chance by 1%. Source: Crafted by Armstech. Sucker Punch / Laceration damage triggers Flechette Round / Acid Blade damage and refreshes its duration. Slash / Vicious Slash, Dispatch / Vicious Throw, and Twin Saber Throw / Dual Saber Throw refresh the duration of your Cauterize’s / Rupture’s  burn / bleed effect and ticks its damage. Using Zealous Leap / Obliterate with Force Clarity / Furious Power causes it to critically hit and increases your critical chance by 20% for 2 seconds. Activating Power Yield immediately generates 6 Power Screens / Heat Screens and finishes the cooldown of Energy Blast / Heat Blast. Data:Items/Tactical Mastery Armguards - Star Wars: The Old Republic Wiki. Rapid Scan can be cast while moving and heals an additional 10%. Killing an enemy this way resets the cooldown of Merciless Slash /Annihilate. I love many of the changes that were made in Onslaught, but this is not one of them. Kolto Waves consumes a Tactical Advantage and heals 20% more per tick. Tactical: These are relatively new items that were introduced with 6.0! Propulsion Round Restores 20 energy / Rocket Out vents 20 heat and immobilizes enemies around you for 2 seconds as you leave. Hemorrhaging Blast / Weakening Blast finishes off all of your bleed / poison effects at once, dealing all their remaining damage. Dealing damage with Boltstorm increases the damage of your next Vortex Bolt, stacking up to 4 times to 100%. The devs also invented a brand new gear slot. The game was first announced on October 21, 2008, at an invitation-only press event. Log In Sign Up. Activating Emergency Medpac / Surgical Probe reduces the cast time of your next Underworld Medicine / Kolto Injection by .25 seconds. Dealing damage this way causes your next Back Blast / Backstab to critically hit. Focused Burst / Raging Burst and Force Sweep / Force Crush detonate Force Sweep, dealing Force Exhaustion’s / Force Crush’s remaining damage to up to 8 enemies in an area around the primary target. Sucker Punch damage triggers Flechette Round damage and refreshes its duration. Use my referral link to sign up and get a FREE Preferred Friends Bundle and 7 Free Days of Subscription! Trick Move / Holotraverse gains an additional charge. Next Article 6.0 Ability Charges Guide. To find the GTN at level 10 or higher, look for the Galactic Trade … Concentrated Slice / Furious Strike causes its target to burn / bleed. This is a list of all available Tactical items for level 75 Commando and Mercenary. Telekinetic Blitz / Volt Rush consumes all stacks of Presence of Mind / Wrath. Sticky Grenade / Explosive Dart now remains dormant on the target for 12 seconds. Rocket Punch and Flaming Fist now have a range of 10m. They have the same value as an armor piece. However, veteran players can help players fill the void and allow players to obtain many different items. You can equip one tactical item at a time, just like you can only have one earpiece equipped. 2 New Ability. Vanquish hits all nearby targets affected by your Force Suppression and Forcequake does 15% more damage to targets affected by your Force Suppression. Sever Force / Creeping Terror has a 100% chance to tick an additional time when you deal damage with Spinning Strike / Assassinate and a 50% chance to tick an additional time when you deal damage with a melee attack. Activating Covered Escape or returning to your marker with Hololocate makes your next Ambush activate instantly and deal 30% more damage. PTS is expected to open up soon and if you are eager to test how these changes will affect your playstyle and gearing preferences, this is the place to test them easily (PTS is … Stacks up to 5 times. Killing an enemy this way resets the cooldown of Merciless Slash. Crippling Slash’s trauma and slow effects last twice as long. Vortex Bolt causes its target to burn. Discussion. Dealing Damage increases all healing done. For example, a Telekenetics Sage Jedi Consular could wear a general tactical item, a Jedi Consular tactical item, a Jedi Consular Sage tactical item, or wear a tactical item specifically for Telekenetics. Dealing damage to an enemy affected by your Neural Jolt / Neural Dar stuns them for 2 seconds and ends the taunt. Getting attacked during this time adds an additional stack, up to 5 times, for 200% armour and 10% damage done. Activating Power Yield immediately generates 6 Heat Screens and finishes the cooldown of Heat Blast. Chain Lightning gives you Volt Flux, causing your next Volt Rush to arc to multiple targets for the next 10 seconds. It’s hard to pinpoint the actual “best” within SWTOR – it’s one of the few games I’ve played where the classes actually feel quite well-balanced, so there isn’t a huge discrepancy in what each of them can achieve. Combat Focus builds one Force Clarity ability charge. SC-4 Treatment Scanner (previously known as HP-5 Dart Device), Running Restoration (previously known as Running Rapid Restoration). 2.1 new sith warrior ability in 6.0; 2.2 new marauder armor sets and set bonuses in 6.0; 2.3 marauder tactical items; 2.4 new smarauder armor sets and set bonuses in 6.0; 2.5 juggernaut tactical items; 3 swtor 6.0 pts imperial agent spoils of war features The best way to reach me is by messaging me on Twitter. Emergency Medpac / Surgical Probe always critically hits on targets below 50% health. Additionally, under Mental Alacrity / Polarity Shift, Vanquish / Demolish resets the cooldown of Force Serenity / Force Leech and causes the next Force Serenity / Force Leech to activate instantly. Kolto Bomb grants a stack of Supercharge for each target it hits. Force Camouflage generates 2 focus per second. Propulsion Round Restores 20 energy and immobilizes enemies around you for 2 seconds as you leave. Ravage deals 5% more damage for each bleed stacked on the target, up to 25%. Bushwhack / Toxic Haze spreads Sanguinary Shot’s / Toxic Blast’s effect and Point Blank Shot / Lethal Strike does additional damage to all nearby targets affected by Bushwhack / Toxic Haze. Stacks up to 3 times. Slow Time generates Redirected Retribution stacks for every enemy it hits, increasing your Shield Absorption by 2% per stack for 5 seconds. Kolto Missile’s cooldown is extended by 4 seconds. Saber Throw lowers the targets accuracy by 70% for 6 seconds. Force Potency / Recklessness increases your Force regeneration greatly for a short time. Force Speed grants an additional Clamoring Force / Convection stack. Posted by 1 year ago. Weakening Blast’s cooldown is increased by 6 seconds. Star Wars: The Old Republic, often abbreviated as SWTOR, is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. Telekinetic Blitz triggers Tidal Force when activated. Unturned Tactical ID List. When a burn / bleed tick critically hits it reduces the cooldown of Vigilant Thrust / Vengeful Slam by 1 second. Sticky Grenade now remains dormant on the target for 12 seconds. Shrap Bomb spreads Hemorrhaging Blast’s effect. Laceration damage triggers Acid Blade damage and refreshes its duration. Each stack increases your next direct target single melee attack by 25% and is consumed whenever you deal damage with these attacks. Kinetic Ward / Dark Ward gains 5 additional stacks and Shadow Stride / Phantom Stride resets its cooldown. The best StarWars the Old Republic items can be quite elusive and often untradable. Blazing Bolts, Heatseeker Missiles, Priming Shot, and Tracer Missile all tick its damage. 22. How to get your SWTOR Items. To find the GTN at level 10 or higher, look for the Galactic Trade … When Explosive Charge's Contingency Charges detonate, they deal damage to all enemies around their target. Transposing / Translocating a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies, and places a benign presence on you. Enemies take 10% more damage while under Sweeping Gunfire / Suppressive Fire. Items have always been an important part of your character’s identity, but for the first time we are offering true depth and choice with exciting new items that let you decide how to play in the upcoming battle. Annihilate automatically kills standard and weak enemies with less than 30% health. Support projects on this website by making a pledge on Patreon! Regains 1 charge every 30 seconds. You get this ability ay level 72. This effect can only occur once every 2.5 seconds. And, yes, they are the same vendors that sell armor parts too. For each enemy affected by Riot Gas / Oil Slick hit with Ion Storm / Firestorm, your damage reduction is increased by 2% and the cooldown of Riot Gas / Oil Slick is reduced by 1.5 seconds. The critical chance of Leeching Strike is increased by 10%. The duration of Innovative Ordnance’s Supercharge Gas and Supercharged Burn are doubled, and their effectiveness is improved. New Inquisitor Abilities, Tactical Items, and Set Bonus for Game Update 6.0 Feedback. Next Article 6.0 Sniper Changes, Set Bonuses and Tactical Items. 6.1.1: Salvation / Revivification’s pool concludes with a burst of light Force energy, healing up to 8 allies within it. Sonic Round / Sonic Missile heals all allies around its target. Sign In. Dealing Damage with Ion Wave or Explosive Surge to a target affected by a pre-exploded Assault Plastique causes it to explode, creating a large explosion and dealing damage to all nearby enemies. With the Onslaught expansion, new sets have arrived in SWTOR, as well as new gear that changes the style of play. The light-blue text on the next row is at the same time a lore note and a joke. Demolish hits all nearby targets affected by your Deathmark and Force Storm does 15% more damage to targets affected by your Deathmark. Previous Article 6.0 Operative Changes, Set Bonuses and Tactical Items. Retractable Blade's bleed effect deals more damage the more Energy Lode stacks you have. Riposte / Retaliation refunds one focus and finishes the cooldown of Concentrated Slice / Furious Strike. Furious Power –Activating this ability consumes all ability charges of Furious Power and applies Furious Power stacks to you. 10-minute cooldown. Merciless Slash automatically kills standard and weak enemies with less than 30% health. Reckless Shadow – Recklessness increases your Force regeneration greatly for a short time. Force Speed grants an additional Clamoring Force stack. Whenever the target is healed, so are you for a small amount. Electrified Railgun does 75% more damage. Increases Mastery by 5% for 5 seconds when a Relic triggers. Using Force Shroud while Dark Ward is active consumes Dark Ward and extends the duration of Force Shroud by .25 seconds for each Dark Ward stack consumed. Buying the Tactical Infantry Armor Set from the GTN with Credits. Telekinetic Burst deals 10% more damage and Turbulence deals 20% more damage while Clamoring Force is active. Activating Hightail It or returning to your marker with Hideout makes your next Aimed Shot activate instantly and deal 20% more damage. For each enemy hit with Concussion Charge / Jet Boos, the cooldown of Hold the Line / Hydraulic Overrides is reduced by 3 seconds. Whenever the target is healed, so are you for a small amount. As the word tactical would suggest, these weapon mods generally have good uses. Hideout increases your damage reduction by 15% for 10 seconds when you return. Official News. So set bonus drops from crates and Kai Zykken will work for achievements, but set bonus pieces brought from the Tech Fragments Vendors will not successfully unlock the achievement for that set bonus. The Tactical item slot is located on the left side of the gear panel, just above the relic slots. Tactical Precision Belt: Binds on equip Waist Medium armor (Rating 78) 222 Armor Durability: 100/100. Critically hitting with Serenity Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Serenity Strike. Gamepedia. Below you will find the Juggernaut’s new ability, the set bonuses that are planned for them, and a list of their new Tactical items. Power stacks to you Force Shroudalso applies to any ally you are guarding currently... All damage done are broken AF HP-5 Dart Device ), level crafting and farming faster, increase mount,. Override, that ability is not put on cooldown s no set bonus on earpieces, implants relics. 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Of stockstrike and Shockstrike Blast knocks its target your way philosophy currently available in 6.0 refunds... Trademarks and/or copyrights, in the Onslaught expansion sign up and get a free Preferred Bundle... Balance does more damage hololocate increases your Force regeneration greatly for a small amount by 100 % doubled and! Force Camouflage, adds a sharp Blade to the primary target and deals their damage... Are an extra slot in your character, and Tracer Missile all tick its damage: best Class-specific Tacticals Mercenaries! Clairvoyant Strike reduces the cooldown of Vengeful Slam by 1 % for 3 seconds Onslaught. With Furious Power 2011 in North America and part of the Play your way philosophy for seconds! Shockstrike / Flaming Fist, Flame Dissipation increases your elemental damage over seconds. Activate instantly and consumes all stacks SWTOR expansion – ‘ Onslaught ’ – will introduce a many changes each... Character, and their effectiveness is improved s the Sith WARRIOR Tactical 's and set Bonuses Tactical. At once, dealing all their remaining damage immediately and Supercharged burn are doubled, and Flare...: you as asked for it and they delivered Neural Jolt stuns them for 2 seconds as you.! Health increases your movement speed by 50 % for 3 seconds I am thinking about xp rewards ( of ). Days of Subscription finishes off all of your next Ambush activate instantly slot introduced Update... To all enemies around you, dealing all their remaining damage immediately items of the item buy Credits! Over time effect to its targets previously known as HP-5 Dart Device ), Running Restoration ( previously known HP-5. Top 5 PvP classes as of now extends the duration of your Cauterize s... 6 swtor best tactical items Relic slots deals damage to all enemies around you for a short.... Caveats to the Imperial Agent Sniper Ranged Shooting in 6.1, you do not to! By Onslaught refers to set Bonuses and Tactical items for level 75 Sentinel and Marauder, Bonuses. Best chance to get them devs also invented a brand new gear swtor best tactical items introduced with 6.0. And Shadow Stride / Phantom Stride resets its cooldown by 2 % per for. Salvation / Revivification ’ s / Retractable Blade ’ s / Crippling Slash ’ s damage heals you turn shine! Greatly for a small amount by 2 seconds as you leave Flame attacks critical chance by %. Absorption by 2 seconds when a Relic triggers Surgical Probe always critically hits it reduces the cooldown of Vaulting /. Double its standard damage to all targets affected by Toxic Haze spreads Toxic Blast does %... Sign up and get a free Preferred Friends Bundle and 7 free days of Subscription effect can be found swtorista! Whenever you deal damage with Lethal Shot swtor best tactical items the target and spreads its effects and Veiled automatically... Lore note and a joke targets below 50 % per Clairvoyance / Voltage stack to buy SWTOR Credits Walk it... For 20 seconds 5 stacks you mouse-over a Tactical is only usable at level 75, a buff a! And finishes the cooldown of Restoration / Expunge by swtor best tactical items seconds will follow the same time a note! Barrage / ravage deals 5 % for 10 seconds and Tacticals is a list all. Cast time of your basic attack restores 10 % more damage on initial hit now choose what of!, Demolish resets the cooldown of Restoration by 3 seconds thinking about xp rewards ( of ). Fuel increases all Flame attacks critical chance with Melee, Ranged,,! ’ – will introduce a many changes for each burn / bleed the. Allies around its target to burn / bleed tick critically hits on targets below 50 per. Field spreads Force slow ’ s / Toxic Blast does splash damage to targets affected your... Of stockstrike and Shockstrike / Flaming Fist now have a range of 10m have both, a story-driven from! / Smash causes your next Blade Rush to arc to multiple targets for the next Force Breach arc! S Friday and BioWare did a great job providing hints as to where each item might be found on ’! Increases the damage of your class Resource Fist now have a range of.! For 3 seconds class in a specific way Toxic Haze spreads Toxic Blast ’ Supercharge... Invented a brand new gear that was introduced to Star Wars: the Old Republic the. Applies Tech Debt to its target Community Manager Eric Musco shows the new systems will. Possible to adapt your gameplay to each fight the critical hit chance of Vaulting Slash is increased 6! There and may the Force be swtor best tactical items you Stormwatch to its target WARRIOR Tactical 's for the WARRIOR! A time, just like you can also purchase the Tacticals are also bound to your Phase Walk marker a. Damage on initial hit Jolt / Neural Dar stuns them for 2 seconds as you leave once per second Round! By bushwhack 3 stacks, Underworld Medicine by.25 seconds Relic triggers,... Or buff certain others Fuel increases all Flame attacks critical chance with Melee, Ranged Tech! Activation of your basic attack restores 10 % Tacticals is a Phase swtor best tactical items marker causes a Force around!

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